Valerithar
The imperial heart
Power · history · culture
A fantasy RPG taking shape in 3D
Build your character. Find your place. Decide what this world becomes.
SEPTEMBER 2026 · NEW GAMEPLAY, CITY & MOVEMENT CAPTURES
From the first roadside clue to the city gates: see the opening adventure, updated streets, more natural movement, and equipment that changes with your journey.
Choose a character, take on contracts, fight brigands, recover gear and explore the dungeons before bringing the opening quest to Captain Marcus.
DOWNLOAD VIDEO ↓A closer look at clearer streets, the cathedral square, resident movement, and the player’s updated walk and run.
DOWNLOAD VIDEO ↓Edited Unity Editor Game-view showcases, released September 26, 2026. City stills were captured September 25, movement on September 26, and combat, loot, dungeons and quest footage on September 22. The films combine different recordings, assisted input and positioning, staged dungeon highlights and a prepared quest hand-in. They are not continuous playthroughs or standalone release footage. Stills are labeled in the films; music accompanies the on-screen descriptions. The quest shown is the opening chapter, not the full game’s ending.
Actual Game-view captures. Select a screenshot to see it full size.

Rebalanced housing and wider approaches along the Crownroad.

Clearer shop frontages and routes through the city.

New paving, furnishings and a more defined cathedral forecourt.

Brigand encounters on the opening road.

A recovered Worn Staff changes the character’s equipped weapon.

A guardian encounter inside the opening region’s ruins.
The world is changing. Old powers are waking, factions are choosing sides, and something beneath the Aether Veil is beginning to stir.
You arrive with no legend of your own. What you become — hero, tyrant, protector, exile — is shaped by the people you help, the promises you keep, and the truths you are willing to uncover.

From imperial spires to floating workshops and enchanted forests, each city is a hub for quests, factions, companions, and stories that react to the way you play.
The imperial heart
Power · history · cultureThe city of scholars
Knowledge · magic · explorationThe mountain fortress
Strength · craft · defenseThe city of light
Trade · adventure · faithAbove the clouds
Innovation · freedom · progressThe hidden forest
Mystery · stealth · natureEarly visual explorations of the wider world. These concept sheets show the game’s original art direction; see the latest captures above for its current 3D presentation.





Skills unlock in progression tiers, then combine with equipment, companions, elemental reactions, and the choices you make in the world.
Durability, heavy weapons, and control
Power Strike · Shield Bash · EarthshatterRanged magic, crowd control, and elemental reactions
Firebolt · Frost Nova · Meteor ShowerHealing, elemental magic, buffs, and totems
Healing Wave · Lightning Bolt · EarthquakeA defensive hybrid of tanking, healing, and radiant power
Holy Smite · Divine Shield · ConsecrationStealth, poison, mobility, and precise burst damage
Backstab · Shadowstep · Shadow Dance
Craft, furnish, collect, and create a place worth defending.
Faction reputation, morality, companions, and multiple endings.
Adaptive enemies, procedural quests, dynamic weather, and evolving cities.
Princes, scholars, inventors, smiths, oracles, and agents. The world remembers what you do — and so do they.
DISCOVER THE CITIES →