UNTITLED 2D ISOMETRIC RPG IN DEVELOPMENT · PC FIRST

A fantasy RPG taking shape in 3D

Build your character. Find your place. Decide what this world becomes.

SEPTEMBER 2026 · NEW GAMEPLAY, CITY & MOVEMENT CAPTURES

THE LATEST FROM DEVELOPMENT

The road to
Valerithar.

From the first roadside clue to the city gates: see the opening adventure, updated streets, more natural movement, and equipment that changes with your journey.

OPENING JOURNEY 2:45

A name in the ruins

Choose a character, take on contracts, fight brigands, recover gear and explore the dungeons before bringing the opening quest to Captain Marcus.

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CITY & MOTION 1:35

A city coming to life

A closer look at clearer streets, the cathedral square, resident movement, and the player’s updated walk and run.

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About these development captures

Edited Unity Editor Game-view showcases, released September 26, 2026. City stills were captured September 25, movement on September 26, and combat, loot, dungeons and quest footage on September 22. The films combine different recordings, assisted input and positioning, staged dungeon highlights and a prepared quest hand-in. They are not continuous playthroughs or standalone release footage. Stills are labeled in the films; music accompanies the on-screen descriptions. The quest shown is the opening chapter, not the full game’s ending.

Scenes from the latest build work

Actual Game-view captures. Select a screenshot to see it full size.

Valerithar Crownroad with timber houses and open cobbled streets
September 25, 2026

Room to breathe

Rebalanced housing and wider approaches along the Crownroad.

Artisan buildings and street junctions in Valerithar
September 25, 2026

The artisan quarter

Clearer shop frontages and routes through the city.

Cathedral square with a fountain, patterned paving and residents
September 25, 2026

A place to gather

New paving, furnishings and a more defined cathedral forecourt.

Player fighting brigands on a grassy road with damage indicators visible
September 22, 2026

Trouble on the road

Brigand encounters on the opening road.

Player holding the recovered staff in the opening region
September 22, 2026

Gear you can see

A recovered Worn Staff changes the character’s equipped weapon.

Combat with the guardian in the stone chambers of the First Crown dungeon
September 22, 2026

Beneath the First Crown

A guardian encounter inside the opening region’s ruins.

THE STORY

Every choice leaves
a mark.

The world is changing. Old powers are waking, factions are choosing sides, and something beneath the Aether Veil is beginning to stir.

You arrive with no legend of your own. What you become — hero, tyrant, protector, exile — is shaped by the people you help, the promises you keep, and the truths you are willing to uncover.

Six characters from the Untitled RPG world
THE WORLDSIX CITIES · THE WORLD VISION

One world.
Many destinies.

From imperial spires to floating workshops and enchanted forests, each city is a hub for quests, factions, companions, and stories that react to the way you play.

01

Valerithar

The imperial heart

Power · history · culture
A walled capital of royal quarters, grand markets, temples, taverns, and the Royal Library. Every road leads back to the throne.
02

Altheria

The city of scholars

Knowledge · magic · exploration
Built between two rivers, Altheria turns debate, alchemy, and the Great Library into a way of life — and a source of adventure.
03

Therak'Sharn

The mountain fortress

Strength · craft · defense
A city carved into the mountain, home to the Great Forge, deep mines, Ironguard barracks, and the finest smiths in the realm.
04

Solarae

The city of light

Trade · adventure · faith
A desert city organized around a sacred oasis, an eternal flame, a grand bazaar, and caravan routes that reach beyond the known roads.
05

Zephyria

Above the clouds

Innovation · freedom · progress
A floating city held aloft by ancient crystals. Airship docks, sky pirates, inventors, and a slowly degrading foundation make progress urgent.
06

Duskhold

The hidden forest

Mystery · stealth · nature
A concealed city beneath bioluminescent canopies. The Shadow Court, poison trade, and the Underbough reward those who learn to move unseen.
CHOOSE YOUR PATHFIVE CLASSES · MANY BUILDS

Your abilities
change the story.

Skills unlock in progression tiers, then combine with equipment, companions, elemental reactions, and the choices you make in the world.

01

Warrior

Frontline

Durability, heavy weapons, and control

Power Strike · Shield Bash · Earthshatter
02

Mage

Arcane caster

Ranged magic, crowd control, and elemental reactions

Firebolt · Frost Nova · Meteor Shower
03

Shaman

Battle support

Healing, elemental magic, buffs, and totems

Healing Wave · Lightning Bolt · Earthquake
04

Paladin

Holy guardian

A defensive hybrid of tanking, healing, and radiant power

Holy Smite · Divine Shield · Consecration
05

Rogue

Shadow striker

Stealth, poison, mobility, and precise burst damage

Backstab · Shadowstep · Shadow Dance
YOUR ADVENTURE
Isometric dungeon tiles and props
EXPLORE

Dynamic worlds.
Hidden depths.

01

Build your home

Craft, furnish, collect, and create a place worth defending.

02

Shape the ending

Faction reputation, morality, companions, and multiple endings.

03

Master the world

Adaptive enemies, procedural quests, dynamic weather, and evolving cities.

THE CAST

Meet the people
behind the legends.

Princes, scholars, inventors, smiths, oracles, and agents. The world remembers what you do — and so do they.

DISCOVER THE CITIES →
Isometric landmarks across six cities
FROM THE ARCHIVE · WORLD TEASER

The world is
waiting.

▶THE BEGINNING OF AN EXPERIMENT...A musical vision of the cities and world to come ↗
SFOLLOW THE DEVELOPMENTExplore the latest gameplay above. Release details will follow as development progresses.